Gnome Basics:
Gnomes are a misfit race, not native to Golarion and far from ideally suited to life in the mundane world. Cast adrift from their original home, the realm of the fey known to the people of Golarion as the First World, the gnome race is still shaped by the spiritual damage caused by their exodus.
A gnome is a short humanoid, one of the most bizarre and alien of the civilized races of Golarion. They tend to be around three and a half feet tall and unnervingly slender. Gnomes age as other mortals do (albeit more slowly than most, but not as slowly as elves),[1] but they also begin to fade and 'bleach' when they lose passion and fail to experience new things.
They have long spindly fingers and large heads, which have a subtly different shape than those of other humanoids. Compared to their bodies they have surprising toughness, as their bones are of a harder but lighter cast than those of humans. Their coloration, like their aging, is altered by experience. Their skin, hair, and eyes can run the gamut of colors that appear in nature, betraying their fey nature like no other characteristic. Many, though not all, have skin tones that match those of other humanoids who live in the region, often with tints of olive or gold. Their hair is often vibrantly colored; expressing their recent history and experiences in reds, greens and more, as often, if not more so than browns and blonds. They have very long expressive eyebrows above large eyes. Their child-like eyes can often cause other humanoids to be more trusting and protective of gnomes, though many find these traits along with the too-wide mouths and smiles of gnomish race to be alien and frightening.[2]
Sexual dimorphism is minimal in gnomes. Males tend to be slightly larger and not as slender. Females tend to be slightly smaller and more feminine, possessing longer eyelashes, slimmer waists, and many of the other differences also exhibited by humans.[2]
Sorcerer Basics:
Where other arcane spellcasters gain power through study, research, and diligent practice, the sorcerer draws forth her astounding magical prowess from within herself. Regardless of the source of her arcane bloodline -- a deity's special favor, a powerful magical lineage, a celestial or horrifying progenitor, or simply the whim of fate or a quirk in the magical weave -- the sorcerer is the product of an innate and unbreakable connection to the arcane that other spellcasters must devote their lives to mastering. And yet this very boon is also the sorcerer's potential undoing; the sorcerer is defined by her connection to the arcane, but can be just as easily consumed by it. Their sorcerous gifts and abilities manifest in numerous individual ways, reflecting their diverse sources of arcane power, and while some strive through disciplined practice and meditation to control their power, others give in to the temptation of unfettered magic and allow their power to control them.[1]
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